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Mastering Many Buttons with your Razer Naga Trinity
28.08.2019 в 22:30
With WoW: Classic recently launched, many of us are busy deciding on what class to play, brainstorming builds, and planning out leveling routes, but it's also important to think about how you're going to setup your UI, action bars, and keybinds to handle all of the extra spells and abilities present in the original game. To that end, we've partnered with
to show you how using a MMO gaming mouse to gain some extra buttons might help you out.
Many buttons, handle it!
WoW: Classic averages around 30 spells per class, not including multiple ranks of the same spell, and some of them have considerably more! Spells aren't split up by specialization, and while the primary DPS, healing, or tanking rotations might not always be as convoluted as those in
Battle for Azeroth
, the extra abilities add a lot more flexibility, utility, and circumstantial effects - Shaman have 22 different totems of various effects, Shadow Priests still retain all of their healing spells, Frost Mages have a full suite of Fire spells, and Paladins have a dozen different blessings and auras to buff their allies with. These abilities won't all go on your main action bar, but that doesn't mean they can't be important or that you won't want to bind them somewhere so you can use them when you need them.
An MMO gaming mouse like the
allows up to 12 extra keybinds, on top of what you already have bound on your keyboard, and more importantly, they're
. Sure, you could bind things to your numpad, F1-12 any number of control and alt modifiers, insert, delete, print screen, page up, page down, pause break... go nuts! But are those keys really convenient when you're in the heat of battle? Do you really want to take your hand off your mouse to press 8 on your numpad or reach all the way over from home row so you can find F12 in order to spot heal the flag carrier? Probably not, and therein lies the value of an MMO gaming mouse, accessibility and convenience.
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What to bind where?
"But I already played Vanilla and I didn't have an MMO mouse!" Great, but no changes to Classic doesn't mean you can't change your setup. Even if you already have a good handle on where you want to bind each ability on your keyboard, there are plenty of useful things you can fit on some extra side buttons.
Commonly used to designate priority damage, and crowd control targets, binding these 8 icons to your mouse is perfect for dungeon tanks, raid leaders, and micromanaging hunters. The ability to change markers on the fly may not be the most important thing in the world, but being able to quickly and efficiently mark targets means less time setting up pulls, and less confusion as you switch priority targets. Rather than repeating "Skull, then X, then Moon, then Star...", simply changing each kill target to Skull can save you a lot of headache and make sure everyone stays on the same page.
Again, you could bind these anywhere, but there's a certain amount of convenience in keeping these 8 keybinds in a common location and away from your other spells. The last thing you want to do is set a Skull on the Polymorphed target mid-combat because you fat fingered 4 when you really meant to resheep by pressing 5.
Communication and Streaming
You don't only need to bind WoW spells to your MMO gaming mouse. There are a number of out-of-game hotkeys that can be very useful, particularly for streamers (another thing we didn't have during Vanilla!).
Push-to-Talk is one of the best keybinds to put on a mouse, because it's both easily accessible and out of the way of normal abilities. If you're a player who puts their primary rotation buttons on their keyboard, you don't want to stop pressing them in order to talk to your party or raid, or miss an important call out because you were too busy casting
If you're streaming, you might also have a separate Push-to-Talk keybind for your stream, because sometimes you want to talk to the stream but not the other 39 people in Discord or vice-versa. Separating these two functions not only makes communicating easier, but also provides a sanity check to the raid who doesn't want to hear you remind viewers to like, follow, subscribe, comment, retweet, share, stalk, or look suggestively at you at the end of each broadcast.
Class Spells and Extra Abilities
You might already have these all bound already, but as mentioned, there are a lot more class spells in Classic as well as a huge range of potions, trinkets, and other special effects you may or may not want bound somewhere.
Consumables: Not only Bandages and Healing Potions, in Classic there are several stackable damage and stat increasing effects which you may want to press together or in sequence. Some of these can be put together into a macro to use all at once, but more methodical players may want a few separate binds so they can use the right consumable at the right time.
Shaman Totems: As mentioned there are 22 (23 talented) different Totems available to Shaman, and while it's unlikely you're routinely using all of them, many players could argue a circumstance in which you might want to use several different ones, especially in PvP situations. While you might have the more important ones bound within easy reach, you'll probably have a hard time finding place on your keyboard for all the ones you might want to use in more niche situations, and who wants to be a clicker?
Hunter Traps: Similar to Shaman Totems, Hunters have several different types of traps, some of which are used more circumstantially than others. You might want Freezing Trap on a prominent and frequently used key, while keeping less frequently used traps like Frost or Explosive on out of the way mouse binds like 10, 11, or 12.
Paladin Blessings: Especially useful in conjunction with mouseover macros, so you can cast the correct blessing at the player your mouse pointer is hovering over.
Warrior Stances: While many Warriors will use "Stance Dancing" macros in order to use the prerequisite stance for the related ability (e.g. a macro that changes to Defensive Stance and casts Shield Wall together), having individual stance keybinds may be useful for players who prefer to keep their action bars separated by stance, rather than combined, and don't want the risk of losing their rage because they swapped to
when they meant to remain in
and use instead. Placing these binds out of the way on your mouse can let them remain accessible, without worrying about accidentally pressing them when using other abilities.
You don't necessarily need to bind
of these things; you probably wouldn't bind every Teleport and Portal spell on your Mage, because you're usually not in that big of a hurry to use the spell quickly, but some of them can be very convenient. It's up to you to decide how you want to use the extra buttons at your disposal.
You can grab macros for each class in our Classic WoW Class Guides:
Feral DPS Druid
Feral Tank Druid
I didn't have a MMO gaming mouse back in 2004, but I did have a mouse a side button. When I started playing, I didn't think twice about the fact that Auto Run was bound to it... I don't know how many years went by before I realized the actual default keybind for it, and I wouldn't fault any of you for not knowing either, because it was
- quite possibly the least used key on your board. You know, the key you never think about but accidentally press once a year, and don't remember it exists until you've unplugged your keyboard, restarted your computer, uninstalled the game, and written an angry forum post demanding free game time because WoW broke all those numpad keybinds you were never going to use anyway. That Num Lock.
For the love of Microsoft, bind Auto Run to your mouse. It makes the game so much more pleasant.
Choose Your Own Approach
There's no right way to approach the game, so choose your own path. Put Auto Run, Push-to-Talk, your Interrupt, Stances, and DPS potions on those binds if that's how you like to use them. There's nothing wrong with placing all of your primary rotation abilities on the mouse, keeping the keyboard free for other things, just as it's completely acceptable to keep cast-time spells on the keyboard and instant cast abilities on the mouse. The value of extra buttons is the flexibility they afford, and ultimately what's comfortable for
is the most important part of any UI.
How Much is too Many?
Ok, maybe you're new to the MMO mouse game, and rightfully worried about adding twelve new buttons for you thumb to trip over at the worst possible time (Pro Tip: Don't bind
right next to each other). Luckily, Razer Naga has you covered with the Naga Trinity - a multi button gaming mouse with three hot swappable side panels. This customization allows you to switch between two, seven, or twelve extra buttons as preference or your game of choice demands. Whether you're still learning to make use of all those new side buttons or just not using all twelve at once, pop that panel off and use a different one for bigger and more distinct buttons that you'll have an easier time pressing when it matters most.
Of course, these are just a few examples of how you might use a couple extra keybinds, but the options are limitless. The best part of using a gaming mouse is that they create the opportunity for a completely different playstyle for every player and every game; an FPS player may want to rebind different weapons to their mouse buttons, an Action RPG player may want to put different potions there, or an RTS player may want to use them for group hotkeys. Are you using a MMO mouse currently? If so, what spells, items, or other functions are you using those extra buttons for?
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