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Тема «Classic»
Тема «Thottbot»
Новости
Live
Lunar Festival Guide! (Jan 23 - Feb 13)
It's that time of year again! The Lunar Festival has come - and we have a
guide
for that!
This year, the Lunar Festival runs from
January 23rd
through
February 13th
. So far, the event looks to be mostly the same - no new Dungeon Finder boss or anything of that nature.
http://www.wowhead.com/?guide=lunar-festival
It's worth mentioning that due to the Cataclysm, some Elder locations have been changed! Most Elders locations have changed only slightly, as they remain in the same general area - it's just that the general area itself may have moved!
Update!
We have now updated all 2011 event Elder locations, thanks to our community and a bit of elbow grease (let's hear it for
Мастер верховой езды
)! You guys should still feel free make any clarifications in this thread or by contacting us directly at ! As always, we appreciate every bit of feedback provided - after all, we write these guides for
you
!
Enjoy the Lunar Festival!
Live
News Roundup: Guild Advancement Guide, Ghostcrawler Blog Feedback, Sinestra Kill
Today's Blizzard posts include a very detailed guide on guilds and the advancement system, some constructive commentary on the idea behind Ghostcrawler's somewhat controversial
Wow, Dungeons Are Hard!
blog and a quick note on
Paragon
's world first Heroic 25
Sinestra
kill!
Check out the full Blizzard posts after the break!
Live
Blizzard on Guild Reputation 2: Electric Boogaloo
Looks like the discussion is heating back up in the guild reputation thread
we reported on
a few days ago. Blizzard poster Bashiok has replied to a few more posts in
this thread
, offering more insight into why guild reputation works the way it does and why these restrictions are necessary to prevent abuse. While I definitely agree that proper restrictions should be in place to prevent abuse of the system, I also know that Blizzard is more than capable of implementing changes
without
allowing abuse.
Many of you guys had some excellent suggestions to improve the guild reputation system (that guild leader-specified daily quest thing was great!) but sadly there has been no mention of any changes to it in the near future. Oh well, at least I'm almost Revered with my own guild. :(
Check out the latest Blue posts on the topic after the break!
Live
PTR Patch 4.0.6 Notes Updated (1/19)
Most boring PTR patch notes update ever? Mayyyybe.
This latest batch of updates brings even more Heroic Deadmines adjustments and some
Воин
changes! Hurrah!
Be sure to check out our
PTR site
and its
Latest Additions
for all the most recent PTR data, and find the complete patch notes at:
http://www.wowhead.com/patchnotes=4.0.6-ptr
Dungeons & Raids
The Deadmines
Врагорез-5000
Врагорез-5000
's health has been reduced slightly. In addition, he now enrages at 40%, up from 30%.
When enraged, Molten Slag spawn 33% faster.
Ванесса ван Клиф
Some boat fires will now go out when
Ванесса ван Клиф
is defeated, making it easier to get back onto the ship from the cavern entrance.
Месть ван Клиф
(New version:
Месть ван Клиф
) has been redesigned. It is now a stacking buff that increases damage dealt, size, and attack speed, and stacks up to 40 tim
Live
News Roundup: Blizzard Posts on PTR Class Changes
Just a few Blizzard posts today clarifying a few class spell bugs and changes on the current PTR. Don't forget to check out the
latest changes on the PTR
in our blog!
Topics addressed today include:
Паладин
Молот гнева
damage
Жрец
Слово Света: Освящение
range
Рыцарь смерти
Удар Плети
not being affected by
Искусность: клинок ужаса
Археология
Additions
Read on after the break for the full posts!
Live
Latest Cataclysm Hotfixes (Jan 8-18)
Latest Cataclysm hotfixes have been posted!
Notable hotfixes include:
Guild experience daily resets should no longer sometimes fail to occur.
(
Рыцарь смерти
)
Некротический удар
is now affected by resilience.
(
Друид
)
Омоложение
now consumes 16% of base mana, down from 26%, but still requires 26% of base mana in order to be cast.
(
Маг
) The mana costs of the following mage spells have been reduced, but they still require the previous percentage of base mana in order to be cast:
Чародейский обстрел
(11% of base mana),
Чародейская вспышка
(7% of base mana), and
Огненный шар
(12% of base mana). As an example,
Огненный шар
requires 16% base mana to cast, but only consumes 12% of base mana.
Алхимический камень жизни
can no longer be disenchanted.
In addition, there are a number of
Тол Барад
questing fixes and changing. Apparently not even the quests can be properly balanced.
Check out the full list of hotfixes after the break!
Live
News Roundup: Skill in WoW, Raynor Authenticators
It's been relatively quiet on the Blizzard front - just a few bits of news worth mentioning.
Today, Bashiok talks about the definition of skill in WoW and Blizzard announces the new Raynor Starcraft II authenticators!
Skill in the World of Warcraft
How does enduring the same thing for hours on end translate into skill? Sure some might call it that, but it doesn't really translate very well in this game when guild A can't beat guild B, not because of skill, but because of having fewer hours and less "endurance."
There's proper gearing, build experimentation, skill use, rotations, situational corrections, adaptation, experimentation, group composition, communication, environmental awareness, character placement, course correction, and yeah, there's definitely a stamina component.
I will agree it isn't as simple to quantify as "This guy can fire off a shot quicker and more accurately than anyone else." but that's the nature of the game.
If you don't want to call high end raiding skill, that's fine, no skin off my horns,
Live
Blizzard's Holiday Contest Winners Announced
Blizzard has posted the winners of the Holiday Card and Dessert contests! Congratulations to all of the winners (and honorable mentions)!
Blizzard Holiday Card Contest Winners (US + EU)
We'd like to thank the artists and designers who made our 2010 holiday season just a little warmer by participating in our second annual Blizzard Holiday Card Contest. We asked you to craft festive cards inspired by Warcraft, StarCraft, or Diablo -- and you delivered more holiday cheer than we could have ever imagined!
We were touched, delighted, and amazed by all the heartwarming, funny, and beautiful holiday cards you sent us, but now the contest has come to a close, and we're ready to announce the winners.
Please join us in congratulating these creative card crafters, and feast your eyes on their awesome entries!
Check out the winners and detailed descriptions of their work on the World of Warcraft Official Blog!
http://us.battle.net/wow/en/blog/2080484
You can find the winners and all honorable mentions on the contest page!
[quote type
Live
Blizzard on Guild Reputation: Is the cap acceptable?
There was a semi-heated discussion going on (which has since magically disappeared) on the official forums regarding the concept and mechanics behind guild reputation. As many of you already know, guild reputation can be earned by completing various tasks, such as completing a dungeon or boss kill in a guild group, or by turning in quests. Guild reputation is required for certain rewards earned via guild leveling. The current guild reputation cap is 3500 (adjusted to 3675 and 3850 via the
Вы - звезда!
Guild Perks).
For many players, this simply isn't enough. Others are disappointed in the lack of options for which to actually gain the reputation - and I have to say I agree with them there. I've been the guild master of my own guild for well over a year now and despite being one of the most active players and participating in basically everything that we do, I have lower guild reputation to than my guildies thanks to a reputation bug that Blizzard refused to admit existed. I gain reputation for completing seemingly random quests and occasionally whenever we kill a boss, though I agree that I'd much rather see reputation awarded for doing things that actually b
Live
PTR Patch 4.0.6 Notes Updated (1/14)
Blizzard has just updated the PTR 4.0.6 patch notes!
Notable changes include:
Друид
: (Restoration) Disentanglement (new specialization): Causes shapeshifting to remove roots in addition to snares.
Охотник
: Casting
,
Отвлекающий выстрел
, and
Отпугивание
now cancel
Автоматическая стрельба
when cast. This is to make it easier to crowd control creatures with Auto Shot while moving enabled.
Жрец
:
Взрыв разума
damage has been significantly increased. It should be roughly 50% greater than
Пронзание разума
.
Археология
: The sell value of all common artifacts has been doubled, while a small subset of common artifacts have had their sell value increased far beyond that.
Инженерное дело
:
now increase Agility, Strength, or Intellect (whichever is highest for the character). In addition, the effect now lasts 10 seconds, down from 12.
The Honor Commodities and Justice Commodities Vendors now sell raw tradeskill materials. These are not intended to be a cost-effective source of these materials, but an option for players with lots of Justice or Honor Points who have already purc
Live
The Dungeon Finder and Required iLvl Woes
A hot subject around the forums today regards players who "game" the Dungeon Finder's iLvl requirements system by keeping high level gear in their bags in order to meet the requirements. This means that a tank who may be undergeared for the Heroic tier content can queue up and will be placed in a dungeon even if he does not actually have appropriate level gear for tanking, and may just have a bunch of plate with Intellect in his bags.
Many tanks, healers and DPS are gaming this system in order to get into dungeons - and for some, it works out and they are still able to contribute to the group appropriately. Unfortunately, this sort of situation can also negatively affect the party's potential outcome. Today, Blizzard poster Wryxian addressed a user who posted concern and misunderstanding of why he was suddenly unable to run certain dungeons after clearing some PVP gear out of his bags.
Check out the flood of blue posts after the break!
Live
News Roundup: Survival Hunters, DK & Warlock AE, Priest Changes
Blizzard continues addressing class-balancing issues and concerns with the latest batch of PTR changes!
In this edition, Blizzard talks about Survival Hunter DPS (again), addresses concerns regarding Frost Death Knight and Demonology Warlock AE DPS, and clarifies the justification behind changes to Holy and Discipline Priests! We've also got a quick note regarding a potential change to the Diminishing Returns effect of
.
Check out the full Blizzard posts after the break!
Live
4.0.6 PTR Patch Notes Updated (1/12)
Blizzard has just updated their
PTR Patch 4.0.6 Notes
with the latest build changes!
A number of Haste-based changes have been temporarily reverted, "waiting on code change to make haste scaling more consistent with spell haste," so don't fret - they'll probably be back (here's looking at you, hunters). Most notable changes include:
The definition of a Guild Group for 5-player dungeons has been refined, guild experience boost for a full guild 5-player group.
More Heroic
Мертвые копи
nerfs!
Players can now see the status of
Тол Барад
on the World Map no matter where they are.
(
Друид
) Shapeshifts: Entering or leaving a shapeshift no longer cancels root effects. It continues to cancel movement slowing effects.
Some previously mentioned
Охотник
nerfs now slightly less nerfy!
Read on after the break for the full list of updates, and be sure to check out the updated full patch notes (which should be ready soon)!
http://www.wowhead.com/patchnotes=4.0.6-ptr
Live
PTR Patch 4.0.6 Notes Updated
Blizzard has just updated their
PTR Patch 4.0.6 Notes
with the latest build changes!
This latest build nearly doubled the size of the patch notes, and includes many new changes in dungeons & raids, spell / talent changes for nearly every class / spec, and many welcome profession buffs as well! Some major highlights include:
Nearly every Heroic dungeon encounter has been retooled! Some fights / abilities have been nerfed, others buffed!
Some missing Azerothian rare spawns have been re-added with buffed loot and respawn timers! Hunters rejoice!
A socket has been added to all crafted epic armor pieces that did not already have one.
Alchemist's Stones
for Agility, Strength, and Intellect have been added.
now increase Agility, Strength, or Intellect (whichever is highest for the character).
Another note that should cause many players to cheer! Remember those flight forms we found back in the Cataclysm Beta? They're finall
Live
News Roundup: Blizzard on Survival Hunter Changes, Frost Mage DPS, Lightwell
With the latest batch of PTR data revealing some
very interesting changes
, players are now doing what they do best and complaining about some of these tentative buffs and nerfs on the official forums!
Today, Blizzard poster
Bashiok
has elected to tackle some of the angry forumgoers and offers some insight onto recent decisions affecting various classes and the balancing thereof. Also, Zarhym clarifies that Lightwell has not actually been nerfed - we can all rest easy now.
We'll probably be seeing more clarifications and reasoning over the next few days as we await tonight's full
PTR patch notes
update, so be sure to follow the latest blue posts with our
Blue Tracker
and on the
blog
! Check out today's blue posts after the break!
Live
Upcoming 4.0.6 PTR Shaman Class Changes Preview
Blizzard poster
Zarhym
has just posted a peek at some upcoming updates to the official
PTR Patch 4.0.6 patch notes
, including a batch of
Шаман
changes! According to him, we should see the patch notes updated at some point tomorrow evening, so stay tuned! For now, shaman changes!
Those changes were only announced in the context of warlock changes. I recognize though that the first draft of patch notes did not yet have shaman changes listed. In light of that -- and to hopefully dissuade you all from invading the warlock forum about the changes I listed there -- below you'll find the tentative shaman notes. The patch notes will likely be updated to include these changes tomorrow evening.
Шаман
Цепное исцеление
's effectiveness has been increased by approximately 10%.
Сглаз
now has a PvP duration of 8 seconds.
Развеивание магии
now dispels a single effect instead of two.
Тотем трепета
has been redesigned. The totem is now u
Live
News Roundup: Vengeance Clarified, Cataclysm Sales Record, Razer Switchblade
Just more of the latest news from the World of Warcraft!
All has been relatively quiet on the Blue front, aside from their
recent post discussing Tol Barad balancing
, though we do have a clarification on the mechanics of the
Vengeance
tanking specialization. Vengeance does not cap at 10% of health, but rather at raw stamina + 10% of
base
health.
Hey all, I'm hopping in to see if this will help you all a bit in understanding how this is meant to work. Hopefully it will clear up a little confusion.
The Vengeance calculation is working correctly as far as we can ascertain. Vengeance caps at a number equal to Stamina plus 10% of base health, which is lower than 10% of health. When we buffed Stamina late in Cataclysm development, we specifically did not buff Vengeance because we didn’t think tanks needed 40% additional attack power in order to maintain threat or contribute to damage done by the group. The Vengeance too
Live
Ready for Raiding: Flasks, Elixirs, Potions and You!
Do you want to be better at your class? Sure, we all do. The first step to a successful raid is to learn as much as possible about playing your class to its potential, and executing what you've learned in a clean and understanding fashion. The next step? Mind-altering and strength-modifying chemicals!
No raiding career is complete without the hundreds of hours spent farming raw materials for consumables! Right? Of course, some clever players opt to instead farm the Auction House, scoring the sweet deals and making good plays that earn them the money to supplement their raiding "habit." For everyone else though, it means knowing an
Alchemist
and getting them the herbs they need to help you! So what flasks do you need? What herbs do they take? Where is lizard help? Don't worry, Wowhead's got you covered.
I've put together a guide to help familiarize players with the new consumables available for Cataclysm content. This should serve as an informative introduction as well as a strong reference for all of your flask, elixir and potion needs! Be sure to check out the detailed guide, including run-downs of all-things liquid and c
Live
4.0.6 PTR Patch Notes Updated - New Meta Gems!
Malgayne pointed it out
earlier
, but I wanted to draw more attention to the fact that, last night, Blizzard updated their
Patch 4.0.6 PTR Patch Notes
!
Notable changes include:
All guild banners now reward bonus reputation in addition to honor and experience.
Archaeology fragments now have a hard cap of 200 per race. Players will not be able to collect additional fragments until they complete artifacts to take them down below 200 fragments. Players with more than 200 fragments will not lose additional fragments in 4.0.6, but in a future patch we may remove any fragments above 200.
Meta gems with the Chaotic and Relentless prefixes now have a requirement of 3 red gems.
New meta gems have been added: Agile Shadowspirit Diamond (Agility/3% critical damage), Reverberating Shadowspirit Diamond (Strength/3% critical damage), and Burning Shadowspirit Diamond (Intellect/3% critical damage). These new recipes are unbound and can drop from any Cataclysm creature. The new meta gems have a requirement of 3 red gems equipped.
Live
Latest Cataclysm Hotfixes (January 6)
That will teach us to say the hotfixes are slow in coming. Blizzard has hit us with another round of hotfixes today!
Most of the changes are pretty minor encounter re-tunings and bug fixes, but a few are worth reading:
Entering Tol Barad via the bridge during an active battle by joining the queue will port the player to the correct starting place of the battle, but players who do not join the queue will be ported back to the camp.
Shapeshifted characters should no longer be unable to jump on the rope during the Vanessa VanCleef encounter. They will now be pulled out of a shapeshift form automatically. In addition, players should no longer lose pets when jumping on the rope (they will respawn when the player lands after swinging). Please note that until a client-side patch can be applied, an inappropriate aura will be displayed when pet classes or shapeshifted characters use the rope. The tooltip of this aura will read "Delicious Aura (UNUSED REUSE) / Instant / Delicious food increases haste by 10%" and can be disregarded, as it does not provide a haste buff. It's an aura of free word association... Enjoy!
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